Meaning to say, if players die at some point in their travels, it’s because they simply aren’t good enough, and they really only have themselves to blame. The important part about DKCR’s inherently challenging gameplay, though, is that it’s almost always fair. It’s a nice little addition that will certainly provide a warm welcome to some of the younger or newer gamers, however, hardcore fans will likely blow past it, adopting the philosophy of “no pain, no gain.” Knowing the level of difficulty that is present at all points in the game, DKCR 3D implements the newbie-friendly “New Mode”, which grants the monkey tag team more health, life-saving balloons that rescue players from pitfalls and a few other tools designed to make the experience generally a bit less crushing. Thus, make no mistake, Donkey Kong Country Returns 3D is still just as good and hard as the original title. The likable duo plow through stages that are both original and familiar, drawing inspiration from previous installments in the series, while also integrating newfangled goodness in the form of clever boss battles, dastardly expanses to leap across and challenging enemies around every corner. At its most basic level, DKCR 3D is a 2.5D side-scrolling platformer that stars the illustrious Donkey Kong and his esteemed sidekick, Diddy. So in essence, the title plays just as it did before, which in this case is a wonderful thing. This port isn’t one without a flaw or two, but in truth, those few issues mean nothing when pitted against everything else the game does well, and with humbling precision.ĭonkey Kong Country Returns 3D is practically the same game as the Wii title from a few years back. Thus, it’s easy to assume - and one would be right in doing so - that DKCR 3D merely extrapolates upon the greatness that was the original, by somehow managing to actually enhance the overall experience further. Since then, it has gone down in the annals of gaming history as a textbook example of refined, almost perfect game design, and is still used as something of a measuring stick by which all other games of its kind are judged. Mario vs.Donkey Kong Country Returns was one of the best games of the year when it was released back in 2010.Donkey Kong 2: March of the Minis ( Prototype) Create-n-Send a Donkey Kong Country Family Portraitĭiddy Kong Pilot ( Banjo-Pilot Prototypes).Donkey Kong, Donkey Kong Jr., Mario Bros.There are more loading screens, and the background does not scroll during level transitions.Models and textures are of lesser quality in the 3DS version.The Wii version runs at a relatively stable 60 FPS, but the 3DS version is capped at 30 FPS and unfortunately is much more unstable than the original. Unfortunately, all these additions come at a graphical cost.Like Super Mario 3D Land, the game encourages players to take a break after a few levels.If the player does not use items they selected for a level, said items are returned to their inventory.
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This version was developed by Monster Games and contains a plethora of differences: In 2013, a version of Donkey Kong Country Returns was released for the Nintendo 3DS. (Source: Ferrox) Revisional Differences Donkey Kong Country Returns 3D